I did a thing (BURB Devlog 0)
I was working on this for like 2 weeks, and only thought to use itch.io now. So anyway, some things about the project:
- The title is a work-in-progress
- It is my first attempt at 2D Unity
- It is my first project using multiple scenes
I am intending to make the game a kind of "challenge platformer." Essentially, you must reach the end platform while doing something or after doing something. Beat the giant, don't lose a bodypart, those kinds of things.
Mechanics I have implemented (process covered in devlog 1):
- Movement (left, right, jump, slide)
- Animations
- Telekinesis
- Knife (recall, damage enemies)
- Bodypart decay
- Main menu (buttons, enemies)
- Sandbox mode (spawn enemies)
- Timefreeze
Sorry if this post is long, it is an introduction. The others will be shorter!
Files
Beat Up Red Bois with Telekinesis and a Knife_v0.1.zip 19 MB
Jan 28, 2021
Get Beat Up Red Bois With Telekinesis And A Knife
Beat Up Red Bois With Telekinesis And A Knife
An entirely physics-based challenge platformer
Status | In development |
Author | TDLPoof |
Genre | Platformer |
Tags | Pixel Art, Puzzle-Platformer, Singleplayer, Unity |
Leave a comment
Log in with itch.io to leave a comment.